Modding Resources
Modding is good....
The Witcher World wants to help modders get started with common utility resources. Custom content develop's a game's replayability exponentially. These are but a few simple tools to get started. More details can be had on the official forums, http://www.thewitcher.com/forum/index.php?board=87.0
The custom content creates a larger community, a feel of comradery, and also allows exploration of the franchise through the eyes of fellow players. From ideas come ideas, from dreams come yet more dreams. Join us, try your story, or art, or themes, or concepts with The Witcher Modder groups. Don't be shy, speak up and play hard!
--CyberWitcher
Links
The Official Witcher Modding Forums
Witcher Modder Resources
The Right Tools for the Talented
Thanks to StarwarsKnights.com, we have a good list of basic tilities. Each modifies a specific sort of game extension file: .tlk for script resources, .2da for content resources, and the GFF files for savegame editing. All four links go to crucial tools any serious modder should keep at hand.
- BIFRip v0.0.5 - BIF resource extraction utility
- WitchSav v1.0 - Savegame unpacker/repacker
- WF v0.4 - Command line search for GFF values
- KGFF v1.3.1 - GFF editor built for KotOR/TSL, updated to display language correct IDs for The Witcher (use View menu to toggle)
